Question

What is in the Young Founder box?

The short answer

Four books: the novel, the matching workbook, the Parent Guide, and the Door Knock Guide. Plus twenty five idea cards with QR codes to starter guides, the door logs and worksheets the ninety days run on, a sprint map, and a certificate. Shipping is included. No equipment for any specific business, because every idea leads with a way to test it free first.

Not sure where to start? Four fitted ideas in two minutes.

Four books, a deck of business ideas, and the paperwork a kid needs to actually run something. Shipping is included in the price.

The novel. Thirteen chapters following Andre, sixteen, and Sophie, twelve, building businesses from nothing. This is the engine of the whole thing. A chapter a week, and each one ends where the workbook picks up.

The workbook. One chapter for every chapter of the novel. This is where your kid builds their own business rather than reading about somebody else's. Choosing an idea, testing it, pricing it, finding the first customer, and everything that comes after.

The Parent Guide. Your side of it, by age. What your job is, what to say when they stall, and where to step in. Read the Note to Parents at the front before you hand the box over.

The Door Knock Guide. A short book on the hardest part, which is saying a price out loud to an adult. The four sentences, the practice reps, and a script card to fill in and put in a pocket.

Twenty five idea cards. One business per card, two sides, with a QR code on each that opens a starter guide with a gear list and a free way to test it first.

The consumables. Door logs, worksheets, and the printed sheets the ninety days actually run on. These get used up, which is the point, and a refill pack ships around week six when the first set runs out.

A sprint map and a certificate. The map is the ninety days on one page. The certificate is for the end.

Alongside the box there are chapter videos and the starter guides the cards link to.

What is not in the box: any equipment for any specific business. That is deliberate. Every idea in the deck leads with a way to test it for free before spending a dollar, because gear bought before a customer says yes is the most common way a first business dies.

See which business fits your kid

Five questions about age, budget, time, and what they actually like doing. Four matched ideas at the end, free, with no email needed to see them.

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Related Questions

What should a kid charge to mow a lawn?

A kid who cuts, edges, and cleans up usually starts between $25 and $40. Professionals charge about $30 to $85 a visit, and a young founder starting below that is being paid less for being unproven, not for being young.

Get a more in-depth answer to:

What should a kid charge to mow a lawn?

How does a kid find their first customer?

Ten people who already know them, one prepared sentence, and an easy way for each of them to say no.

Get a more in-depth answer to:

How does a kid find their first customer?

How much money does a kid need to start a business?

Less than almost anyone expects, and for a lot of these ideas the honest answer is nothing until somebody has already said yes to a price.

Get a more in-depth answer to:

How much money does a kid need to start a business?

What age can a kid start a business?

Earlier than most people think, as long as the business matches what the kid can actually handle. The limit is rarely age itself.

Get a more in-depth answer to:

What age can a kid start a business?
Young Founder

A program from Founder's Best Friend. Built for kids 8 to 18 who want something of their own.

Young Founder, 2026