A story they will actually read, a workbook that turns the story into their own business, twenty five ideas to choose from, and a guide for you so you can coach it instead of running it.
Leave your email and I will tell you when it is real and orderable. Nothing to pay now, and no drip of daily mail in the meantime.
Thirteen chapters, two kids, one business each. Andre is sixteen and afraid he is not cut out for anything. Sophie is twelve and wants jeans she cannot afford. A kid reads it as a story and takes in a curriculum.
Your kid does not read about a business and then go think about it. They build theirs while Andre and Sophie build theirs, a chapter at a time.
Standing on a stranger's porch with a finger over the doorbell is the scariest ninety seconds of the whole thing. This one gives your kid the exact words to say at the door, and gives you the driveway rules and what to say on the ride home.
One business per card, two sides each, spread them on the table and let your kid pick. Every card has a code that opens the full starter guide on your phone.
Your role by age, the questions to ask instead of answering, what to do the week they want to quit, and the few numbers worth watching in month one.
Nobody should have to guess what to do with a box this full. This card tells both of you where to begin and what to ignore for now.
What happens in week one, what should be true by day ninety, and what counts as finished. Put it on the fridge.
Every idea stripped down to a first step that costs nothing, plus an honest list of what to buy and what to skip for now. These are already live, and free.
Age, budget, time, and whether your kid would rather talk to people or be left alone to make something. It returns four ideas that actually fit.
Short ones for the places every young founder freezes. Setting a price. Knocking on the first door. Asking a person for money out loud.
The pages your kid will fill out more than once, because the second customer gets planned better than the first.
One card in the box with the link and the code for the videos and the worksheets. No account to hunt for.
$247
One kit, one kid, no subscription and nothing to renew.
The writing is done. The book, the workbook, the parent guide, the idea library, all twenty five cards, and all twenty five starter guides are finished. The quiz is live and you can use it right now, for free, without giving me anything. What is left is production: the printing, the box, and the video shoot.
So there is no cart on this page. There is a list, and people on it hear first.
A program from Founder's Best Friend. Built for kids 8 to 18 who want something of their own.