Andre and Sophie are not real. What they did is. Everything on this page is here so a young person can start something this week, and most of it costs nothing.
The book is the story. The kit is the ninety days that follow it.
Inside: the novel, the companion workbook with a chapter for every chapter, the Parent Guide, the Door Knock Guide for the hardest ninety seconds of the whole thing, twenty five idea cards, chapter videos, a ninety day sprint map, a Start Here card, an online resources card, and a certificate for the first sale.
It is built for a young person to run mostly on their own, with a parent alongside as a coach rather than an operator. The Parent Guide is mostly about how to do that without taking over.
None of this needs the kit, and none of it needs a credit card. If the book did its job and somebody wants to start now, start here.
Five questions about what sounds fun, how old the founder is, and what they can spend. It scores every idea and hands back the four that fit best.
Take the quizThirty one businesses, each with a way to test it for free before spending anything, a short plan, and an honest list of what to skip.
See the ideasYour kid wants to start a business. The first ten doors, what they actually need to start legally, and the ninety days after the first sale.
Get the parent guidePick an idea and do the free test on it. Not the planning, not the name, not the logo. The test.
Every idea page has one, and it is almost always the same shape: ask ten people, out loud, and see how many say yes. Three yeses is a business. Zero is information, and it cost nothing to get.
That is the whole thing Andre and Sophie did that most people never do. They asked before they were ready.
What a kid should charge, what age they can start, whether a business license is needed, and what to do when they want to quit. All answered properly, all free.
A program from Founder's Best Friend. Built for kids 8 to 18 who want something of their own.