What arrives, who it suits, and what it does not do.
Practical questions about the kit itself. What arrives, who it suits, what it costs beyond the price, and what happens if the timing is wrong.
Everything here is answered plainly, including the parts that argue against buying. A parent about to read a guide from us about being honest with their kid will notice if we are not.
Cohort dates, ship windows, and call times live on the kit page rather than here, because those change every term and a page that goes stale is worse than a page that points you somewhere current.
Five questions about age, budget, time, and what they actually like doing. Four matched ideas at the end, free.
Take the quizA program from Founder's Best Friend. Built for kids 8 to 18 who want something of their own.